Introduction


Feeding Curiosity through Designed Objects


Through the ability to recognize any ordinary object, the app provides ergonomic insights, historical context, and related information.


Every scanned object is saved as a collectible 3D model, creating a personalized library of the user’s physical world.


Matereality transforms ordinary environments into an interactive, educational playground, helping people build deeper curiosity and appreciation for the designed objects around them

Deliverables

  1. Digital Product [UI & UX]

  1. Visual System

Design Problem


A full social media feed isn’t a fuller mind.


Information is everywhere, but curiosity isn’t naturally triggered anymore.

Pain Points

  1. The Algorithm Distraction


Users fall into feed-driven rabbit holes instead of learning from their real surroundings.

  1. Objects Carry History


    Common objects go unnoticed despite having rich history, function, and ergonomic intent.

  1. Fragmented Knowledge


Information about design is scattered across many unreliable sources.

People lack meaningful curiosity about the objects around them. Information online is shallow, scattered, and algorithm-driven, making it hard for users to understand everyday design, materials, ergonomics, and history in a coherent way.

Design Solution

An app that scans objects in your immediate surrounding, providing historical context, ergonomic factors, and related topics to the user.


Skechers is a billion-dollar brand with retail presence everywhere, yet its visual identity is stuck in a strange time capsule.

Design Solution

An app that scans objects in your immediate surrounding, providing historical context, ergonomic factors, and related topics to the user.

Vision


To transform everyday environments into a playground of discovery, where curiosity about the objects around us is effortless, meaningful, and engaging.

Mission


To empower people to explore, understand, and appreciate the design, materials, and history of everyday objects through contextual learning, turning ordinary moments into lasting insights.

Value Proposition


  1. Addressing relevant audience

Skechers is one of the world’s largest footwear brands, yet its visual identity has remained rooted in an early-2000s


  1. Scaleable system

Skechers is one of the world’s largest footwear brands, yet its visual identity has remained rooted in an early-2000s


  1. Better Visuals

Skechers is one of the world’s largest footwear brands, yet its visual identity has remained rooted in an early-2000s

Primary Function

Capture - Research - Store - Repeat

Features

Style Sheet

Design Decision

3D Model > 2D Image

Strategy

Competitive Analysis

Insights & Actionables

User Research & Testing

User Personas

Empathy Map

Insights & Actionables

Learnings

Insights

Actionables

Sketches & Wireframes

Lo-fi Wireframes

Lo-fi Wireframes

Lo-fi Wireframes

Lo-fi Wireframes

Design Decision

3D Model > 2D Image

Matereality

Responsibilities

Strategist

Digital Product Design

3D Designer & Animator



Context

  • Spring 2025

  • Duration: 4 Weeks

  • Tools: Blender, Adobe CC, Figma

Design Problem

We don't considered ordinary objects: a coffee cup, a chair, as interesting designed objects. However, each 'ordinary' object contains rich history within itself.

Objective

Introduce a curiosity and fascination with objects that are considered invisible, everyday d

Key Words

Edgy, Existential




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